As I develop my GAME plan I am force to reconsider my actions and the direction that I am going. As I have researched and discovered, I have verified what I already knew, technology has and will play a major part in the DBAE development of students within my classroom. The 21st century is upon us and I want to be one of the first art rooms in the county that I teach in.
I studied and researched the NETS-S in the Visual Arts in our textbook it has open my eyes to a new way of thinking and the actions that go to my GAME Plan. Cennamo, Ross, & Ertmer have a great example of how technology can be integrated into the visual arts in Table 20.2, pg 331. (Cennamo, Ross, & Ertmer, 2009)
I have learned that I need to break down my GAME Plan and not sure of where to start. I felt that my initial approach was not specific enough in the development of my plan. The questions that I had asked and researched all pointed in different directions. I need to refocus on realigning my goals to be more specific and defined for my need.
My questions are for my classmates, so anyone please give me some feedback.
As you look at my GAME Plan and look at the table on pg 331 in our textbook, where should I be more specific in the needs of my students learning? Are there any ideas that you can add to my idea board for my GAME Plan?
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
Sunday, March 28, 2010
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