Sunday, March 14, 2010

The Development of a Technological GAME Plan

For me to be successful with Integrating Technology to the art room or “Artnology” (Thanks Alisa Rourke), I must develop a GAME plan(Cennamo, Ross, & Ertmer, 2009) for aiding in my dedication to becoming a 21st Century Art Room.

To better understand the factors for strengthening my confidence in the NET-S National Education Standards for Teachers and International Society for Technology in Education ((International Society for Technology in Education, 2008) and I have chosen two indicators to set goals to strengthen my confidence and proficiency using GAME Plan.

1. Facilitate and Inspire Student Learning and Creativity
a. Promote, support, and model creative and innovative thinking and inventiveness.
2. Model Digital-Age Work and Learning
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

Goals:
1. To use technology for students to discuss classroom art work, projects, and ideas for future discussion forums to be used in a blog.
2. Determine how technology will benefit in the students in the art endeavors with in the 4 areas of Disciplined-Based Art Education (DBAE); Art History, Art Criticism, Aesthetics, and Art Production.
3. Determine the limit to which I must set before the physical art production is overpowered by digital art.

Actions:
1. Gather data that supports the use of technology in an art room will benefit student’s creativity and imaginative process.
2. Recruit art teachers from other school within the corporation to take part in blog discussions and display their art work on the blog and web pages of their school.
3. Invite local artists to take part in the blog critique, unbeknown to the children, and then the children read for themselves the words from an established artist.

Monitor:
1. Digitally documenting the process of the students during the projects duration, saving it for possible evaluations and critiques.
2. Class critiques by students and teacher, possibly include other teachers of their opinions and input on the students progress.
3. Instead of an open verbal critique, create a blog for students to comment on random pieces of art work that I add before the blog critique day.

Evaluate:
1. In order to evaluate my progress I will have random one-on-one conferences with students to check for their understanding.
2. Create a digital library of the students work demonstrating the process from start to finish. Ultimately given to the child for them to enjoy.
3. Design a web page for the school website to display the student’s art work for their parents and community to see the student’s success in working with art and technology within the art room.

References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved March 8, 2010, from http://www.iste.org

2 comments:

  1. Aaron- Your plan is very well thought out. Also, I absolutely love your idea of using a blog for students and other teachers to post comments about others art work. It seems to me that students who excel in art class sometimes have difficulties in other classes. This would be great for their self-esteem and to gain a deeper understanding of the student. when I had a web site that displayed students' artwork throughout the year parents, grandparents and the students loved it, especially if they had relatives who lived out of state. However, with my districts strict internet policy we are no longer allowed to have the website. One more thought- I love you third goal what a great dilemma you could discuss with your students too!

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  2. Aaron,
    You have some great ideas ... goals, and actions, and I think you are set to process and gain by the results. One of your goals is very interesting.
    "Determine the limit to which I must set before the physical art production is overpowered by digital art."
    I haven't read comments from you before, but I assume that the changes to visual art, especially from digital sources, is confronting you in some not too comfortable ways. I think I can empathize to a certain extent in that I at one time taught photography, and the digital age has radically changed that field from top to bottom. Taking good pictures may have changed little, but the process of creation and "printing" has changed in so many ways. You can create back and white but the process is so different and feels so hollow. The manipulation of images is a major feature, and it seems the human figure and the power of an incredible portrait is lost or no longer sought out! I could go on forever ... but I get the feeling that digital art has impacted you a great deal and in many ways.
    I would recommend you watch a PBS Frontline program called "Digital Nation." It is a very thoughtful exploration of digital technology and the effects it is having on our world. It is both enlightening and depressing at points, but the answers to the changes from digital technology are neither clear nor inevitable. They are, however, powerful and sweeping. Standards of all kinds will be rewritten and I am sure there will be claims of the "death" of many things ... books, hand-writing, spelling and deep pensive thought. Yet, within the commentaries made by those watching this process too, there is the experience of the past. Things WILL change, I don't know if you can stop that "the physical art production" will be "overpowered by digital art.” It sounds as if you feel art physical production will be swept away. Some areas of art will be altered more than others. I wonder if the dimensional arts will change so radically. I feel that the tools of art are being added to, and the challenge is to stay open, and let your students experience both, side by side. Not only will they not have to choose between them, but creativity and art usually end up integrating together unlikely media and techniques.
    I would hope that digital technology might allow many kids to access a creative side and when they get to see how the different tools allow different ways to express ourselves, I think “art production” might just increase. If I have made too much out of one of your goal statements, I apologize, but your plans I am sure will bring a lot of experience and insight to your students, and their teacher as well. In the show I mentioned, many times they refer to the changes coming too fast to predict their outcome. Very clear to me, however, is the ability we have to integrate the new and keep our eye on allowing the old to be maintained and respected. The final outcome rarely is a total replacement of one with the other. Especially with something as dynamic and human as are the visual arts!

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