Tuesday, April 27, 2010

What it's all about.

Who ever said that being a teacher was easy. You certainly are not in it for the money and great benefits. So why do we teach? One word...Passion. To teach a child and watch them grow is a magical thing. Why magic? Let's say that you were teaching a lesson and the kids were all in tune but one. So you break down the lesson for the student, even if you have to stand on a table and yell like a fool, you have to be willing to think outside the box and find that way to reach that child. Where is the magic you ask? It is when you are least expecting it, the student looks up with a twinkle in his/her eye and begin to fidget in their seat and "BAM" there is the magic. They understand and begin to excited and want to learn more and more.

Teaching is not for everyone, and for those who do battle in the trenches of education we need to embrace what is out there. Students are surpassing us in technology and making our jobs harder. This course I have gone through is not art education related, but I made it related. It scared me at first, but I have learned so much and gained the confidence and a new look on how I teach and my students are already seeing a change.

Art educators are a rare breed and to embrace such drastic change and utilize it will ensure that DBAE teaching will be more efficient and strengthen as we move parallel with technology through the years.

"Only through art can we get outside of ourselves and know another's view of the universe which is not the same as ours and see landscapes which would otherwise have remained unknown to us like the landscapes of the moon. Thanks to art, instead of seeing a single world, our own, we see it multiply until we have before us as many worlds as there are original artists . . . . And many centuries after their core, whether we call it Rembrandt or Vermeer, is extinguished, they continue to send us their special rays."

Marcel Proust (1871-1922) French writer.

Sunday, April 25, 2010

What's Next in the Art Room?: The Final Class Blog!

The GAME plan that I have developed is one that I can carry on in to the future to help aid me in successfully integrating technology within my students learning experience. Once I understood the process, the lessons and ideas flowed very easily and I have created a lesson that can be built upon in the future and for different grades.

The greatest impact I gain from this is the organization and control that plan gives the teacher. Usually my curriculum and lessons are based upon pass experiences and state and national standards. But how is a teacher suppose to teach effectively to students without being having control over what they teach? That is what this plan does for my art room lessons.
Since beginning this class and this plan process I have started utilizing more of technology broaden my creative thinking and re-energize my imagination. Computers and digital photography are being looked at right now. One of my classes is going to have photographers come in and show the students what photography is all about and how it has changed over the years.

The teaching of DBAE (Discipline-Based Art Education) has forever changed with the use of technology in the art room:
Art Criticism and Aesthetics combined with technology gives the student more avenues for learning art in these areas. It will enable the creativity flow into their work and aid them in research and making their opinions and views about art more effective.

Art History: Technology will allow students to research a more vast network of information from around the world. The information is endless and will allow for a more thorough understanding of the artist, their work, and the culture that they lived in.researching

Art Production: The techniques and inspirations for art art are limited to what an art sees or hears. With technology, it allows an artist to express themselves in a manner that the world can see. Technology can aid in all the forms of art production visually and vocally.

What's Next in the Art Room?

The GAME plan that I have developed is one that I can carry on in to the future to help aid me in successfully integrating technology within my students learning experience. Once I understood the process, the lessons and ideas flowed very easily and I have created a lesson that can be built upon in the future and for different grades.
The greatest impact I gain from this is the organization and control that plan gives the teacher. Usually my curriculum and lessons are based upon pass experiences and state and national standards. But how is a teacher suppose to teach effectively to students without being having control over what they teach? That is what this plan does for my art room lessons.
Since beginning this class and this plan process I have started utilizing more of technology broaden my creative thinking and re-energize my imagination. Computers and digital photography are being looked at right now. One of my classes is going to have photographers come in and show the students what photography is all about and how it has changed over the years.
The teaching of DBAE (Discipline-Based Art Education) has forever changed with the use of technology in the art room.

Sunday, April 18, 2010

What have I learn from my GAME Plan?

The GAME plan is a comprehensive way for a teacher to remain confident in their teaching and curriculum development of proficiency in technology and content standards. In the art room the level of proficiency and organization sometimes gets lost in time restrictions and budgets. Students need source of stability to learn from.

I have gained a great deal of knowledge and respect for technology and the advantages that it has for learning and teaching art. My philosophy for teaching was limited to what I saw and learned in college and I never knew what ISTE and NETS was and how much of an impact that it was going to have on the way that I want to approach teaching.

My content standards have been the basis of my curriculum for years and only now have I seen that there is so much more that I can be teaching. The GAME plan is a great way for the art learning process to be more efficient in the teaching of Discipline-Based Art Education (DBAE). In addition, the use of technology within the art room will enable students to broaden their critical thinking skills in and out of the art room, better preparing them tools to achieve more in the digital age.

Sunday, April 11, 2010

The GAME is "A Foot"

This week's lesson really made a difference in the way that I looked at my GAME Plan. I found that I was "thinking too much" in the way my lesson plans were being designed. The GAME Plan template it match up to the template that I create my current lesson plans.

The GAME Plan is something that I can use to ensure that my lessons are following all the standards for content and technology.

I am gaining the confidence to work and implement technology into the classroom, and lately with the wiki pages, patience. Plan ahead for the unknown and be supportive of others who are having trouble. Together you can work anything out.

Monday, April 5, 2010

GAME PLAN Info Processing

Upon talking to fellow teachers and going back to some of my college mates, I feel that technology is making its way into the lessons of art room across the country. The lessons that are taught from texts and prints are now becoming extinct.
I need to maintain the course for researching and pushing for the development of technology within the classroom.

In addition, I feel that the Computer Usage Agreement that students and parents must sign needs to be updated with my corporation. Not saying that it is to restricting, but some of the wording is to broad. I feel that parents do not understand the magnitude that technology is.

I feel that parents need to sit down with their children and trip on the internet and check out what is new and what they are and are not learning in the classrooms.
I am going through a ton of info that has been sent to me, so after I go through it I will be able to get a better grasp of my overall plan will come to view.