The GAME plan that I have developed is one that I can carry on in to the future to help aid me in successfully integrating technology within my students learning experience. Once I understood the process, the lessons and ideas flowed very easily and I have created a lesson that can be built upon in the future and for different grades.
The greatest impact I gain from this is the organization and control that plan gives the teacher. Usually my curriculum and lessons are based upon pass experiences and state and national standards. But how is a teacher suppose to teach effectively to students without being having control over what they teach? That is what this plan does for my art room lessons.
Since beginning this class and this plan process I have started utilizing more of technology broaden my creative thinking and re-energize my imagination. Computers and digital photography are being looked at right now. One of my classes is going to have photographers come in and show the students what photography is all about and how it has changed over the years.
The teaching of DBAE (Discipline-Based Art Education) has forever changed with the use of technology in the art room:
Art Criticism and Aesthetics combined with technology gives the student more avenues for learning art in these areas. It will enable the creativity flow into their work and aid them in research and making their opinions and views about art more effective.
Art History: Technology will allow students to research a more vast network of information from around the world. The information is endless and will allow for a more thorough understanding of the artist, their work, and the culture that they lived in.researching
Art Production: The techniques and inspirations for art art are limited to what an art sees or hears. With technology, it allows an artist to express themselves in a manner that the world can see. Technology can aid in all the forms of art production visually and vocally.
Sunday, April 25, 2010
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